04-02-2007 12:18 PM
04-02-2007 12:32 PM
I'm giddy with excitement.
Mikey wrote:
The Rogue Situation
We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors
etc.
Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.
04-02-2007 12:34 PM
about damn time, wait what am i saying
Mikey wrote:
The Rogue Situation
We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors
etc.
Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.
04-02-2007 12:36 PM
Still, reduction of of glancing blow dmg penalty is HUGE, that puts us back where we were when Weapon Expertise was installed and when it rocked. Something nice to look forward to, especially since it's not a nerf to CloS
Dragonex wrote:about damn time, wait what am i saying
Mikey wrote:
The Rogue Situation
We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors
etc.
Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.
this still won't be in game for another month or so =/
04-02-2007 12:38 PM
04-02-2007 01:08 PM
huh, i'm not understanding what's wrong with rogue end-game dps. doomelf easily topped the charts every raid with both mace or dagger thus far.
Torba wrote:
I'm giddy with excitement.
Mikey wrote:
The Rogue Situation
We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors
etc.
Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.
04-02-2007 01:10 PM
That's why I'm so excited!! But technically we *should* be doing more then we already are hahaha...
wizll wrote:
huh, i'm not understanding what's wrong with rogue end-game dps. doomelf easily topped the charts every raid with both mace or dagger thus far.
Torba wrote:
I'm giddy with excitement.
Mikey wrote:
The Rogue Situation
We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors
etc.
Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.
04-02-2007 01:12 PM
wizll wrote:
huh, i'm not understanding what's wrong with rogue end-game dps. doomelf easily topped the charts every raid with both mace or dagger thus far.
04-02-2007 01:12 PM
04-02-2007 01:16 PM
04-02-2007 01:26 PM
04-02-2007 01:28 PM
he said he accidently deleted it: http://forums.worldofwarcraft.com/thread.html?topi
oskibear wrote:
Hmm... topic deleted from the official boards. Maybe Tigole said too much?
04-02-2007 01:32 PM
04-02-2007 02:05 PM
Consumables
We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.
04-02-2007 02:15 PM
End Game Itemization
As we’ve stated before, we made a lot of improvements to endgame gear progression. To put it in perspective, take a look at this Warrior Tanking Breastplate from before and after.
04-02-2007 02:52 PM
04-02-2007 03:33 PM
We're missing a shadowpriest. 15% lock damage, 5% for any other magical damage, and if you put them in a group with hunters, mana (and steady shot spam) becomes a non-issue and hunter dps goes up too.
wizll wrote:
huh, i'm not understanding what's wrong with rogue end-game dps. doomelf easily topped the charts every raid with both mace or dagger thus far.
Torba wrote:
I'm giddy with excitement.
Mikey wrote:
The Rogue Situation
We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors
etc.
Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.
04-02-2007 05:21 PM
04-02-2007 06:21 PM
brandonuno wrote:
it's misery + shadow vul = 20%!
04-02-2007 06:30 PM
I'm not sure how this math works out...misery is 5%, shadow vuln is 15%
Kevorkian wrote:
brandonuno wrote:
it's misery + shadow vul = 20%!
misery (15%) + curse of shadows (10%) = 25%If we get an affliction spec lock, the 10% shadow dmg buff becomes 13%, so 28% total.